The Nexus Research Facility
The Nexus Research Facility is a puzzle game demo I created with one other member of my class. This was for our indie team project in the second year.
This game is inspired by q.u.b.e. and portal, it is a sci-fi puzzle game. The player seems to be a test subject, you are told you are being watched and to obey the rules but its only normal you want to know what's going on, right? The player will have a number of abilities/powers he will have to use to solve the puzzles and continue through the environment. To activate these abilities he's required to find their corresponding power-up pickups.
Game narrative & mechanics designed my me.
I did all of the programming and implementation for this game.
The animations were done in Unity by me.
Voice overs written, recorded, and implemented by me.
Levels/puzzles designed and created in unity by me.
Ultimately, the other member of my group only did the modelling.
Game mechanics include;
- Telekinesis; the player control, throw, freeze certain objects with his mind, powerups required to lift heavier objects
- Double Jump; the player can jump twice, the ability is activated and suppressed throughout the levels
- Teleportation; teleport x units in front of you, the ability is activated and suppressed throughout the levels
- Rule Breaking; if the player is out of sight of a camera or breaks one they can break rules without any consequences
- Hazards; ways a player can die and fail a puzzle e.g. traps, fall damage
- Hold space to jump higher